GPU utilization appeared maxed the entire time with no signs of bottleneck. Frame rates in the region of ~120 fps at 1440p DLSS Quality. No obvious frame-time stuttering so far. Shader compilation is also noticeably faster but I didn't measure the exact time it took. Probably around 10 minutes.
It was a great experience, unlike the PC port. So what really happened with the poor PC port? Well, I believe the developers rushed the launch. As you may know, The Last Of Us TV Show aired on HBO just recently, and hence this was the perfect time to launch the PC version. It seems like the developers may have rushed to launch the PC port at a
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is the last of us pc port fixed